﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;

public class BallonMoving : MonoBehaviour
{
    [SerializeField]
    private float _time = 1.2f;

    private void Start()
    {
        transform.DOMoveY(13.9f, _time).SetLoops(-1, LoopType.Yoyo);
    }
}
